PARSONS SENIOR THESIS – 2024
Perception
“PERCEPTION” is an ongoing collection of experimental time-based media pieces that is inspired by certain elements that comprise the human experience. By taking my personal experience as a human, and doing further research into how others perceive the world, I hope to inspire others to open their mind to the idea that there are other ways to look at the world around us. Some pieces in the collection feature human figures that present more straightforward narratives, while others are more visually abstract and represent the parts of life that are always there, even though we cannot see them.

“PERCEPTION” as an Installation
When presented in physical space, “PERCEPTION” is displayed using two projectors that cast different videos from the collection (16 total) simultaneously to create new images, while maintaining some of the original video. The videos are being projected onto fabric surfaces, used to create texture when bringing these videos to life. Both of the video sources are playing the videos randomly so that every person who views the work will get a unique experience every time, allowing them to have a different understanding of the work depending on what they end up seeing. I feel this reflects the randomness, and uniqueness of each person’s human experience.
Process & Prototypes
This project began with extensive research. I was fascinated by unveiling the different aspects of the human experience, and early abstract and experimental animation and film. The initial intention for the project was exploring the question: “How can I make someone feel something?” More specifically researching emotional associations with colors, sounds, etc. I then began prototypes that included sets of videos with differing visual and audio elements, alongside a survey for users to express how each video made them feel. This helped me gather my own research, from a small group of classmates, which continued to influence my project. Each prototype presented an experiment featuring different areas of focus, from curating the experience to try to trigger a specific feeling, to simply trying out a new analog or digital video creation technique of interest. I ended up learning that, although there are common connections we can make between certain stimulus and emotional reactions, ultimately, each individual’s experience is going to be influences by a culmination of their personal lived human experience. I decided to lean into that, and my final project evolved into what you see as the installation above.
While the goal of an installation or presentation of video work is often to curate the picture and surface in a way that makes it look the most “perfect,” I was attempting to create the most visually interesting and distorted version of my videos. I wanted the final installation to feel different than if you were to just watch the individual videos I created on a screen. This approach provided me with an exciting design challenge. I enjoyed seeing how each material changed the way that you experienced my videos; each one acting as a different window, or perspective that one could have, even though it is still the same input.
Videos & Experiments
Within the scope of the concept behind “PERCEPTION,” I was able to explore a wide variety of methods of time-based media creation. These range from digital film, analog 16mm film, digital effects and filters, analog effects, stop-motion animation, and digital animation. I experimented with using many different materials and techniques within each video. “Liquids1” was an experiment using liquid, dyes, and lights to create abstract visuals that were later edited further in post-production to enhance shapes and colors. “Multi-Planar Impermanence” features a handmade miniature set, stop-motion animation, live action footage, and digital animation done using After Effects. “Circuits of Entropy” is a 16mm analog short film featuring a wide variety of methods in an attempt to abstract objects that you may recognize in another context. These include laser cut mattes, lighting, reflective materials, water, wires, plastic produce nets, paper, glass, fire, refracting filters, and a custom soundscape to help fully immerse the viewer in this alternative world.
Selected Samples From “PERCEPTION”
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